History
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2006-10-14 - v1.10 |
Increase the limit of sub-materials (from 200 to 2000).
Integration of an automatic naming rule for animation.
Addition of a library for creating car lights.
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2006-09-20 - v1.09 |
Update and correction of ISI dynamic materials. Many thanks to ISI guys for the help.
Correction of the wrong CUBE maps path.
Addition of few messages to warn when a texture isn't found.
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2006-08-20 - v1.08 |
Take in charge the new settings of ISI tools V2. That version isn't compliant with V1 anymore.
Correction of a bug in user settings backup.
Correction of a script error with R8 revision of 3DSMax on some batch commands.
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2006-07-19 - v1.07 |
Addition of batch commands for "No compression" and "No detail reduction" fields.
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2006-06-14 - v1.06 |
Correction of a bug in the 3DSMax R8 version when using coordinates automatic batch.
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2006-06-03 - v1.05 |
Improve the first startup process to allow easier automatic launch.
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2006-06-02 - v1.04b |
Correction of an error in the installation help file.
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2006-05-25 - v1.04 |
Addition of a default library for 3DS Max R5 version. This file is located in a ZIP file at the root of the plugin installation and should be used to overwrite the [zDefault.mat] file into the [Libraries] directory.
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2006-05-25 - v1.03 |
Correction of problems on R6 version of 3DSMax.
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2006-05-25 - v1.02 |
Correction of an initialization problem with non-english versions.
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2006-04-30 - v1.01 |
Add management of several different cube files for each DirectX level.
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2006-03-28 - v1.00 |
Encryption of the script.
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2006-03-25 - v0.99E |
Correction of material overwrite when saving a new material.
Correction of material library delete item that may delete the wrong item.
Addition of the notion of class for a material.
Addition of a batch processing capability to update several materials a time.
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2006-03-16 - v0.98B |
Correction of a crash on disabled sub-material.
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2006-03-12 - v0.98B |
Management of DirectX8 and DirectX7 textures directly in the tool.
Addition of a commands list to avoid buttons multiplication and to simplify HMI.
Addition of 'Next/Previous' buttons to select sub-material faster.
When loading textures for a DirectX level, other levels can be provided in the same time.
Selecting CUBE map is faster and easier.
GmotorMaterial sub-materials are created automatically if missing.
The 'Preserve' feature of the material loading button preserves now the DirectX7/DirectX8 textures.
Bugs correction.
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2006-02-27 - v0.96B |
First internal release for beta tests purpose.
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