History

2006-06-03 - v1.05
  • Improve the first startup process to allow easier automatic launch.

  • 2006-06-02 - v1.04b
  • Correction of an error in the installation help file.

  • 2006-05-25 - v1.04
  • Addition of a default library for 3DS Max R5 version. This file is located in a ZIP file at the root of the plugin installation and should be used to overwrite the [zDefault.mat] file into the [Libraries] directory.

  • 2006-05-25 - v1.03
  • Correction of problems on R6 version of 3DSMax.

  • 2006-05-25 - v1.02
  • Correction of an initialization problem with non-english versions.

  • 2006-04-30 - v1.01
  • Add management of several different cube files for each DirectX level.

  • 2006-03-28 - v1.00
  • Encryption of the script.

  • 2006-03-25 - v0.99E
  • Correction of material overwrite when saving a new material.
  • Correction of material library delete item that may delete the wrong item.
  • Addition of the notion of class for a material.
  • Addition of a batch processing capability to update several materials a time.

  • 2006-03-16 - v0.98B
  • Correction of a crash on disabled sub-material.

  • 2006-03-12 - v0.98B
  • Management of DirectX8 and DirectX7 textures directly in the tool.
  • Addition of a commands list to avoid buttons multiplication and to simplify HMI.
  • Addition of 'Next/Previous' buttons to select sub-material faster.
  • When loading textures for a DirectX level, other levels can be provided in the same time.
  • Selecting CUBE map is faster and easier.
  • GmotorMaterial sub-materials are created automatically if missing.
  • The 'Preserve' feature of the material loading button preserves now the DirectX7/DirectX8 textures.
  • Bugs correction.

  • 2006-02-27 - v0.96B
  • First internal release for beta tests purpose.